Unofficial Aberrant Erratta

p???: The mega-attributes are listed as having a maximum of Quantum
      trait, minus one.  It is unclear what the -1 refers to.
      The maximum for meta-attributes is (Quantum+1).  
p125: The example lists a cost of 8 experience points for raising
      Firearms ability from 2 to 3 (the only example of experience
      spending).  This should be 4 experience points.  
p147: Under "Dying for Power", it says that by taking 1 point of
      lethal damage the Nova can gain 2 quantum points.  This seems
      unwise since lethal damage can be healed for only 1 quantum
      point using Regeneration or Healing.  This should probably be
      considered aggravated damage, or simply disallow Regeneration
      and Healing of it.  
p161: Under "Adaptability" it first says the character "can survive
      indefinitely in conditions as hostile as Death Valley,
      Antartica, or outer space".  It then says that in "particularly
      hostile environments (the vacuum of space, ...) the character
      might need to spend a quantum point per scene, or even turn 
      of exposure".  
p161: Under "Regeneration" it says that "Regeneration does not heal
      aggravated damage", which directly contradicts the rules on
      aggravated damage on page 254, which say "Healing and
      Regeneration powers can heal aggravated damage, but each 
      level healed costs triple the normal quantum-point cost".
p161: "Resiliency" can be bought up to twice (but no more): once 
      to double the Mega-Stamina soak bonus, once to double the
      regular Stamina bonus.
p163: Under "High-End Electromagnetic Scan", it says that it work 
      by "spending a quantum point, taking an action and making a
      Perception roll", but it does not specify the duration.
      Perhaps it only lasts an instant, but it would be nice to
      know for sure.  
p181: Level Two Quantum powers lists the non-existant power "Growth" 
      as a separate entry from "Sizemorph (Grow)".  
p186: "Boost" lists range as "Touch" which should be "Self".  The 
      ability to affect others with the power is an Extra.  
p190: "Disorient" says to reduce the target's dice pools by X dice, 
      but doesn't say how to handle mega-dice.  cf. Immobilize (p204), 
      which specifies to lose Mega-Dex dots first.  
p196: "Entropy Control" lists a dice pool of "Intelligence + Entropy
      Control" for the general power, which contradicts the text and
      the powers chart.  This should be "(variable)+Entropy Control". 
p213: "Shape Alteration" lists first a dice pool of Wits + Molecular
      Manipulation, but then later in the text says Intelligence +
      Molecular Manipulation.  
p215: "Psychic Shield" says that it protects against Telepathy, and
      that it adds 2 successes to any roll to resist.  Telepathy has
      no roll to resist.  
p218: Under "Quantum Leech", it says that the nova must "touch the
      victim (standard contest of Dexterity if the touch is
      resisted)".  While not really a contradiction, this standard 
      is different than the general rules for "touch" range powers
      on p179, which say that "the nova must make a roll (using the
      power's dice pool) to touch the victim".
p219: Quantum Regeneration lists an "extra" which doubles the
      effectiveness of the power, for less than double the cost.  
p219: Quantum Vampire is listed as being able to steal "Traits" -- 
      i.e. Willpower, Quantum, or Taint -- but the effects of this 
      are not explained.  If Quantum is lowered, how does this effect
      powers with a quantum minimum?  If Willpower is lost, how are 
      temporary Willpower points affected?
p221: "Shapeshift" refers to non-existant "Clinging" and "Life
      Support" powers as options for putting points into.  
p222: "Sizemorph (Grow)" has x2 height and x2 mass per step, while
      "Sizemorph (Shrink)" has x1/2 height and x1/8 mass per step.  
      While not technically a contradiction, x8 mass is appropriate
      for proportional growth.
p223: For "Stun Attack", the capsule "Effect" text says it does
      (X) "levels of damage only to daze or knock out target".  The
      term "levels" is deceptive, since the stun-only effect has no 
      relation to other types of damage.  The mechanic acts directly 
      against Stamina rather than marking Health levels.  
p228: The "Warp" power has a table which translates successes rolled 
      into distance, but lists Dice Pools as "N/A" and the dice pool 
      used is never mentioned in the text.  
p233: The climbing rules refer to a "Clinging" power which does not
      exist in the Powers text.  This should refer to "Body
      Modification: Adhesive Grip".
p236: The throwing rules say to multiply throwing distance by 
      auto-successes from Mega-Strength, but it is not clear at
      what step to apply the multiplier.  If applied last, then
      all objects over 10kilograms have the same distance regardless 
      of how strong you are.  If applied first, then someone able to
      lift 100 tons still can't throw more than 300kg.  
p257: "Radiation" refers to a non-existant "Life Support" power,
      which should probably refer to the Mega-Stamina enhancement
      "Adaptability".  However, the same section lists Mega-Stamina
      separately, which confuses things.  
p257: Fact check: the description given of outer space is erroneous.
      In either man-made vacuum or outer space, asphixiation is the
      lethal component, while pressure effects can be crippling.
      Temperature and radiation are secondary concerns.  
p284: The sample character "Hugo the Bouncer" is listed as having 
      a quantum power called "Danger Sense" at 3 dots that is not 
      mentioned anywhere in the rules. 
p285: The sample character "Marissa Dunlop" is listed as having an
      aberration ("Glowing") while having only Taint 3, which
      contradicts the taint rules on p150.  
p288: "Invisibility" duration is listed as Maintenance in the power 
      description, but Concentration in the chart.  
p288: Chart lists "Psychic Link" power which is not in the text. 
p288: The dice pool for "Strobe" is based on Wits in the power
      description, but Dexterity in the chart.  

John H. Kim <jhkim@darkshire.org>
Last modified: Fri Mar 3 16:15:35 2000